RULES

Settings not listed below should be left at their default state.
The hosting team is responsible for setting up a custom lobby match with the correct settings and the correct map. If the hosting team starts the game with the wrong settings, it will result in penalties for that map/mode. Please refer to the Penalties section of this rules page.
Game Setup

RULES

Auto Add Bots: No
Default Bot Ranking: Auto
Rounds to Win: Best of 5 Rounds
Round Timer: 3 Minutes
Gear Stats: No
Renown: Feats Disabled
 
BOTS
Bots are not to be used.
OPTIONS
Damage: Normal
Revenge: No
Radar: No

Game Types
DUEL
Duel - Citadel Gate
Duel - Cathedral
Duel - Overwatch
Duel - Forest
Duel - River Fort
Duel - Canyon

No heroes are banned at this time.



Match Schedule

Rounds in this tournament will be scheduled by deadlines. 
All matches are required to show photo proof of the end match result
If neither player/ team submits their end match results by the scheduled deadline, both parties will be ELIMINATED.
If If 
Submiting Match Results
in order to keep records and verify each match both warriors must submit a screenshot in the 'submit match results' button 
Any match not submited by the round's deadline will result in both players being eliminated.




Bracket Play
Single Elimination: After losing a Match, Teams will be eliminated from the Bracket.
 
Default Start Time: All Round 1 Matches have the same default start time. After Round 1, all Matches have a unique default start time that is dependent upon the time at which the Teams’ previous Round results were submitted. Matches must be started by their default start time and played until completion. Postponing matches is only at the discretion of Online Tournament staff.
 
Double Forfeit: If a Match is not played and neither Team submits a ticket requesting the Forfeit win, or both Teams otherwise Forfeit a Game/Match, both players will be eliminated
 
Seeding: Teams will be randomly seeded at of the close of Registration. Seeds are done in ascending order. Seed one is the highest seed.
 
Game Types in Rounds: Game Types will be set for each Round of the Bracket. These Game Types must be played and may not be substituted out.
Hosting
Definition: The Host is the Player who must create the Custom Game and ensure that the proper Settings and Map are used.
 
Host and Side Choice for each Game: The higher seeded team at match time must host the first game. The lower seeded team will host the second game. This will alternate until a tie breaker game is required. The higher seeded team will host the tiebreaker game.
 
Procedure: Hosting Players should create the Custom Game. As the hosting Team changes over the course of a Match, the new hosting Player should leave the Custom Game and create a new one. A lag test should be performed before the start of each game to ensure all players have an acceptable player to player connection.
 
Finish Games: If a player’s connection to the server becomes unreasonable during a game, the Game must still be played. The lag incident should be reported to tournament support immediately following that game.
 
Incorrect Ending: If the Host incorrectly ends a Game, their Team Forfeits the match.

All Matches
Match Length: All matches will be best of 3 games.
 
Warm-up: No warm-up or practice Games are permitted once the Match’s first Game has begun. 
 
Delays: Teams may not delay the start of a Match beyond its scheduled start time, without the approval of a Tournament Official. Teams may delay a Match between Games for up to five minutes. Teams can request that a Tournament Official enforce this five minute time limit. After five minutes of a Tournament Official enforced delay, if the delaying Team does not have the minimum required Players, they will Forfeit the Match.
 
Minimum Required Players: Teams may only be short handed by one player in order to start a dominion. A Team will Forfeit the Match if they are missing more than one player than the match specifies by 10 minutes after a Match’s default start time (Grace Period). Teams will be forced to start a Game at the end of a Grace Period.
 
Disconnections: Duel Games must be restarted if a Player disconnects in the first 30 seconds and before the first kill. If a player disconnects from a Duel game after the first 30 seconds, the round should be completed. If the player who times out is on the hosting team, the host should end the game. If the player is on the non hosting team, the team should switch sides or leave the game to have match ended.
 
Normal Boundaries: Players who move their Character outside of the normal boundaries of a Map may Forfeit the Game. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character can damage an opponent who is not able to damage your Character.
 
Outside Players/Spectators: After a Custom Game has been created, only eligible Players on the two Teams and Staff members may be invited/join. If an ineligible Player joins a Game, the Game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a Player is found to have invited an ineligible Player to a Game, they will Forfeit the Game.


Prizes
​Prizes will be deposited directly through paypal within 24 hours of tournament completion.
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